Tangible and Collectible Entertainment System with Capsule Vending Machine

نویسندگان

  • Kentaro Fukuchi
  • Yu Izawa
  • Fusako Kusunoki
چکیده

We developed a tangible entertainment system that enables to play video game with physical collectibles as game components. It consists of a capsule toy vending machine with LCD panel, capsule toys with embedded RFID tags, an RFID sensor board and a computer. Nowadays a huge amount of collectibles is sold: baseball cards, dollhouse miniatures, character figures, candy tins, and so on. Usually, collectibles are finely formed so that they satisfy owner’s desire of possessions. On the other hand, collectibles in video game become popular. Those collectibles often have some special features such as magic power, but lack neither tangibility nor attractive form. Our system is designed to combine these two advantages of virtual and real game components.

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تاریخ انتشار 2007